Friday, December 27

The Blasphemous dev’s new Goya-fuelled stealth tactics monastery sim is basically Umberto Eco’s The Great Escape

Earlier today, old man James wagged a finger at us all sternly for not writing about Atomfall before. My turn to puff out my cheeks and look not angry, just disappointed: why haven’t we covered The Stone Of Madness prior to the below Gamescom 2024 story trailer? I mean, it’s only a real-time tactical stealth game set in a cursed 18th century Jesuit monastery, developed by the people behind gorgeously gross metroidvania Blasphemous. It’s only got isometric art inspired by Goya and a sanity/trauma system redolent of Darkest Dungeon. Sounds like an automatic RPS write-up to me.

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